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SNES Offset | Type | Game | Length | Description |
---|---|---|---|---|
$12:838C | Player | Super Mario Bros. 2 | 1 byte | Change to [00] to disable changing direction when player is climbing. |
$12:8888 | Miscellaneous | Super Mario Bros. 2 | 1 byte | Change [D0] to [80] to never get a star, even after collecting enough cherries. |
$12:88AE | Miscellaneous | Super Mario Bros. 2 | 1 byte | Change [D0 1E] to [EA EA] and you can climb while carrying items. |
$12:8932 | Miscellaneous | Super Mario Bros. 2 | 1 byte | Change [F0] to [80] to make the 1UP object always spawn a 1UP. |
$12:898A | Miscellaneous | Super Mario Bros. 2 | 2 bytes | Change from [D0 06] to [EA EA] so that you don't need to be in the dark potion room to be able to enter a warp jar. |
$12:A4D8 | Miscellaneous | Super Mario Bros. 2 | 6 bytes | [A9 01 22 C2 FB 13]. Change either [01] to [00] or [22 C2] to [80 02] to get rid of the animated background colour effect when a bomb goes off. |
$12:B248 | Miscellaneous | Super Mario Bros. 2 | 3 bytes | Change [EE 20 06] to [EA EA EA] to make the 1UP be collectable each time you re-enter the level, regardless of whether it has been picked up or not. |
$12:B2B1 | Miscellaneous | Super Mario Bros. 2 | 4 bytes | Change [22 98 E0 14] to [EA EA EA EA] to make a mushroom (when collected) only increase the maximum amount of hearts one can have, but not fill all empty hearts. |
$12:B98D | Miscellaneous | Super Mario Bros. 2 | 2 bytes | Change [B0 16] to [EA EA] to lock mushroom blocks right in place when you place them on the ground. |
$12:B9DC | Miscellaneous | Super Mario Bros. 2 | 1 byte | Change [D0] to [80] to never automatically get out of the dark potion room. |
$22:CDD9 | Sprites | Super Mario Bros. 3 | 1 byte | [32] How many times a Chain Chomp must tug on its chain before coming loose. (Does not handle the flashing behavior that occurs a few tugs before doing so.) |