Download map as: XML - JSON
SNES Offset | Type | Game | Length | Description |
---|---|---|---|---|
$00:A521 | Sound Effect | Game select screen | 1 byte | SFX to play when you're moving the cursor |> over file A/B/C/D screen |
$00:A60E | Sound Effect | Game select screen | 1 byte | SFX to play when you can't decrease world number in a file A/B/C/D select screen |
$00:A9B1 | VRAM Tilemap | Game select screen | 14 bytes | Tilemap in selected game's file select. Tilemap of "FILE" and the entire thin line below it (which includes the bottom part of "NEW"). Table is for ALL the 4 "FILE" sections. Format: Tile, properties. $FFFF ends the table |
$00:A9C7 | VRAM Tilemap | Game select screen | 34 bytes | Tilemap in selected game's file select. Tilemap of the small controller in the bottom-left corner. Format: Tile, properties. Tilemap is for controller -only-, text around it is excluded. |
$02:F000 | VRAM Tilemap | Game select screen | 4096 bytes | Game select menu tilemap. Format: Tile, properties. Keep in mind that the first 448 bytes affects the "SELECT GAME" area which does NOT scroll when you are scrolling through the games! |
$2B:8000 | Graphics | Game select screen | 32768 bytes | 8bpp graphics of the game select screen and its components - part 1 |
$2C:8000 | Graphics | Game select screen | 32768 bytes | 8bpp graphics of the game select screen and its components - part 2. Final $1800 bytes are probably unused. TODO: Probably or not? |