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SNES OffsetTypeGameLengthDescription
$00:A521Sound EffectGame select screen1 byteSFX to play when you're moving the cursor |> over file A/B/C/D screen
$00:A60ESound EffectGame select screen1 byteSFX to play when you can't decrease world number in a file A/B/C/D select screen
$00:A9B1VRAM TilemapGame select screen14 bytesTilemap in selected game's file select. Tilemap of "FILE" and the entire thin line below it (which includes the bottom part of "NEW"). Table is for ALL the 4 "FILE" sections. Format: Tile, properties. $FFFF ends the table
$00:A9C7VRAM TilemapGame select screen34 bytesTilemap in selected game's file select. Tilemap of the small controller in the bottom-left corner. Format: Tile, properties. Tilemap is for controller -only-, text around it is excluded.
$02:F000VRAM TilemapGame select screen4096 bytesGame select menu tilemap. Format: Tile, properties. Keep in mind that the first 448 bytes affects the "SELECT GAME" area which does NOT scroll when you are scrolling through the games!
$2B:8000GraphicsGame select screen32768 bytes8bpp graphics of the game select screen and its components - part 1
$2C:8000GraphicsGame select screen32768 bytes8bpp graphics of the game select screen and its components - part 2. Final $1800 bytes are probably unused. TODO: Probably or not?