Download map as: XML - JSON
SNES Offset | Type | Game | Length | Description |
---|---|---|---|---|
$00:9FAB | Pointers | Hall screen | 70 bytes | "Triangle fading" graphics offsets when fading into the game select menu, used to create the nifty effect. Bank is hardcoded at #$02 |
$00:A1A7 | OAM Tilemap | Hall screen | 161 bytes | "SUPER MARIO ALL*STARS" OAM tilemap on the hall screen. Format: XX YY TT PP. XX = Xpos, YY = Ypos, TT = Tile, PP = properties. These tiles are 16x16. A value of $FF as XX marks the end of the table. |
$00:A248 | OAM Tilemap | Hall screen | 125 bytes | "SUPER MARIO ALL*STARS" OAM tilemap on the hall screen. Format: XX YY TT PP. XX = Xpos, YY = Ypos, TT = Tile, PP = properties. These tiles are 8x8. A value of $FF as XX marks the end of the table. |
$01:8000 | Graphics | Hall screen | 32768 bytes | Hall screen graphics with those characters and all (NOT animation). 8bpp |
$0B:8000 | SPC-700 | Hall screen | 116 bytes | Pointers to sample data (points to ARAM) for the piano in the hall screen and game select music |
$3B:9DCF | SPC-700 | Hall screen | 1154 bytes | Music data of the Hall screen music and the game select menu music. |
$3C:8000 | VRAM Tilemap | Hall screen | 2048 bytes | Default BG1 tilemap of the 'hall screen' (without animation and all). Data MVN'd to RAM $7F:0000 |
$3D:CC00 | Graphics | Hall screen | 5120 bytes | Most of the animated graphics of hall screen. |