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SNES OffsetTypeGameLengthDescription
$00:9FABPointersHall screen70 bytes"Triangle fading" graphics offsets when fading into the game select menu, used to create the nifty effect. Bank is hardcoded at #$02
$00:A1A7OAM TilemapHall screen161 bytes"SUPER MARIO ALL*STARS" OAM tilemap on the hall screen. Format: XX YY TT PP. XX = Xpos, YY = Ypos, TT = Tile, PP = properties. These tiles are 16x16. A value of $FF as XX marks the end of the table.
$00:A248OAM TilemapHall screen125 bytes"SUPER MARIO ALL*STARS" OAM tilemap on the hall screen. Format: XX YY TT PP. XX = Xpos, YY = Ypos, TT = Tile, PP = properties. These tiles are 8x8. A value of $FF as XX marks the end of the table.
$01:8000GraphicsHall screen32768 bytesHall screen graphics with those characters and all (NOT animation). 8bpp
$0B:8000SPC-700Hall screen116 bytesPointers to sample data (points to ARAM) for the piano in the hall screen and game select music
$3B:9DCFSPC-700Hall screen1154 bytesMusic data of the Hall screen music and the game select menu music.
$3C:8000VRAM TilemapHall screen2048 bytesDefault BG1 tilemap of the 'hall screen' (without animation and all). Data MVN'd to RAM $7F:0000
$3D:CC00GraphicsHall screen5120 bytesMost of the animated graphics of hall screen.