[{"ID":8,"Address":8257552,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Frame Counter","Parent":null},{"ID":13,"Address":8257556,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player's X-position, high byte.","Parent":null},{"ID":14,"Address":8257557,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":9,"Description":"Sprites' X-position, high byte.","Parent":null},{"ID":15,"Address":8257566,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player's Y-position, high byte.","Parent":null},{"ID":16,"Address":8257567,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":9,"Description":"Sprites' Y-position, high byte.","Parent":null},{"ID":17,"Address":8257576,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player's X position, low byte","Parent":null},{"ID":18,"Address":8257577,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":9,"Description":"Sprites' X-position, low byte. First three bytes also used for movement of bonus slots. 00 = stop, 01 = slowing down, 02-FF = not slowing down.","Parent":null},{"ID":19,"Address":8257586,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player's Y-Position, low byte","Parent":null},{"ID":20,"Address":8257587,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":9,"Description":"Sprites' Y-position, low byte. $7E0038-9 is speed of bonus slot 1's images. $7E003A-B is speed of bonus slot 2's images.","Parent":null},{"ID":21,"Address":8257596,"MemoryType":"Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Speed of one of bonus slot 3's images. Also used for player's speed.","Parent":null},{"ID":22,"Address":8257597,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":9,"Description":"Sprite X speed table. $3D is also used for speed of the other of bonus slot 3's images.","Parent":null},{"ID":23,"Address":8257606,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player's Y-speed","Parent":null},{"ID":24,"Address":8257607,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":9,"Description":"Sprite Y speed table","Parent":null},{"ID":25,"Address":8257617,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":9,"Description":"Sprite status table. 00 = non-existant\/init, 01 = main, 02 = falling from screen, 03 = flat, 04 = explode, 05 = disappear in a puff of smoke, 06 = dissolving sand, 07 = stop interacting, 08 = disappear in two puffs of smoke, 09 = disappear abruptly","Parent":null},{"ID":26,"Address":8257666,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of time to remain in a player state.","Parent":null},{"ID":27,"Address":8257679,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Current player. #$00 = Mario; #$01 = Peach; #$02 = Toad; #$03 = Luigi.","Parent":null},{"ID":28,"Address":8257680,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":9,"Description":"Sprite num table","Parent":null},{"ID":29,"Address":8257692,"MemoryType":"Flag","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player holding item flag ($01 = Holding.)","Parent":null},{"ID":30,"Address":8257693,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player's Direction ($00 = Left, $01 = Right)","Parent":null},{"ID":31,"Address":8257698,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Alternative Frame Counter (Stops at times)","Parent":null},{"ID":32,"Address":8257704,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":9,"Description":"Sprite is picked up table. 07 = sprite = bottom at player, 01 = top, 00 = normal state","Parent":null},{"ID":33,"Address":8257753,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":2,"Description":"16-bit pointer to Layer 1 room data.","Parent":null},{"ID":34,"Address":8257771,"MemoryType":"Flag","GameType":"Super Mario Bros. 2","Length":1,"Description":"Horizontal level flag. #$00 = Vertical level; #$01 = Horizontal level.","Parent":null},{"ID":35,"Address":8257776,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":3,"Description":"Indirect pointer to load a layer image from. Controlled by $11.","Parent":null},{"ID":36,"Address":8257782,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"Controller Data 1. AXSPUDLR. All frames.","Parent":null},{"ID":37,"Address":8257786,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"Controller Data 2. AXSPUDLR. 1 frame.","Parent":null},{"ID":38,"Address":8257790,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"Brightness Register","Parent":null},{"ID":39,"Address":8257791,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"NMI \/ Joypad Enable","Parent":null},{"ID":40,"Address":8258048,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":2,"Description":"BG 1 X position","Parent":null},{"ID":41,"Address":8258050,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":2,"Description":"BG 2 X position","Parent":null},{"ID":42,"Address":8258052,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":2,"Description":"BG 3 X position","Parent":null},{"ID":43,"Address":8258054,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":2,"Description":"BG 1 Y Position, works together with $04C6 (low byte)","Parent":null},{"ID":44,"Address":8258056,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":2,"Description":"BG 2 Y position","Parent":null},{"ID":45,"Address":8258058,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":2,"Description":"BG 3 Y position","Parent":null},{"ID":46,"Address":8258101,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"Window Mask for BG1 & BG2","Parent":null},{"ID":47,"Address":8258102,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"Window Mask for BG3 & BG4","Parent":null},{"ID":48,"Address":8258103,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"Window Mask for OBJ & COL","Parent":null},{"ID":49,"Address":8258104,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"Color addition select","Parent":null},{"ID":50,"Address":8258105,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"CGADSUB settings","Parent":null},{"ID":51,"Address":8258106,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"HDMA Enable","Parent":null},{"ID":52,"Address":8258107,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"Window Mask Desig. Main Screen","Parent":null},{"ID":53,"Address":8258109,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":3,"Description":"RGB Values for backdrop color","Parent":null},{"ID":54,"Address":8258115,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"Main Screen Designation","Parent":null},{"ID":55,"Address":8258123,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"V-count for IRQ. Starry BG appears at screen load.","Parent":null},{"ID":56,"Address":8258124,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"BG1 Tilemap Address & Size","Parent":null},{"ID":57,"Address":8258217,"MemoryType":"Flag","GameType":"Super Mario Bros. 2","Length":1,"Description":"(Don't) update palettes flag.","Parent":null},{"ID":58,"Address":8258271,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":3,"Description":"Layer 2 Map16 data pointer.","Parent":null},{"ID":59,"Address":8258741,"MemoryType":"Flag","GameType":"Super Mario Bros. 2","Length":1,"Description":"Crystal ball has been collected flag, height of opened mouth of hawkmouth.","Parent":null},{"ID":60,"Address":8258743,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"How long the dark potion rooms last.","Parent":null},{"ID":61,"Address":8258755,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"HP count. (Red hearts.)","Parent":null},{"ID":62,"Address":8258756,"MemoryType":"Miscellaneous","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of hearts to show + 2.","Parent":null},{"ID":63,"Address":8258758,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"BG 1 Y (low byte) position, works together with $0206. Used for effects such as the POW.","Parent":null},{"ID":64,"Address":8258785,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Flashing timer, can kill enemies.","Parent":null},{"ID":65,"Address":8258792,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Accumulative level number to continue on.","Parent":null},{"ID":66,"Address":8258793,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":1,"Description":"Current room to continue on.","Parent":null},{"ID":67,"Address":8258794,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":1,"Description":"Screen number to continue on.","Parent":null},{"ID":68,"Address":8258797,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":1,"Description":"0 = don't go out of level, 1 = go to player select screen, 2 = go to Game Over screen, 3 = go to bonus game, 4-FF = go to warp screen.","Parent":null},{"ID":69,"Address":8258798,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Current amount of lives.","Parent":null},{"ID":70,"Address":8258799,"MemoryType":"Miscellaneous","GameType":"Super Mario Bros. 2","Length":1,"Description":"Jar type. 0 = warp jar, 1 = regular jar, 2 = 'enclosed' jar","Parent":null},{"ID":71,"Address":8258816,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of time sprites are frozen. (Stopwatch.)","Parent":null},{"ID":72,"Address":8258867,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":1,"Description":"Accumulative level number","Parent":null},{"ID":73,"Address":8258868,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":1,"Description":"Current room","Parent":null},{"ID":74,"Address":8258869,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":1,"Description":"Screen number to start out on.","Parent":null},{"ID":75,"Address":8258981,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"How long it takes Phanto to initially take off after grabbing a key. Starts at #$A0","Parent":null},{"ID":76,"Address":8259104,"MemoryType":"Flag","GameType":"Super Mario Bros. 2","Length":1,"Description":"1UP has been collected flag.","Parent":null},{"ID":77,"Address":8259112,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":1,"Description":"In potion room or not. #$00 = regular level, #$01 = jar, #$02 = potion room.","Parent":null},{"ID":78,"Address":8259113,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":1,"Description":"Level number without world number added","Parent":null},{"ID":79,"Address":8259114,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of cherries collected","Parent":null},{"ID":80,"Address":8259115,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of coins you have for the bonus game","Parent":null},{"ID":81,"Address":8259117,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":4,"Description":"Amount of levels completed per character table.","Parent":null},{"ID":82,"Address":8259125,"MemoryType":"World","GameType":"Super Mario Bros. 2","Length":1,"Description":"World number.","Parent":null},{"ID":83,"Address":8259266,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player is shrinking or growing","Parent":null},{"ID":84,"Address":8259396,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":3,"Description":"Layer 3 Map16 data pointer.","Parent":null},{"ID":85,"Address":8259406,"MemoryType":"Graphics","GameType":"Super Mario Bros. 2","Length":1,"Description":"Enable Layer 3 image. Also controls which Layer 3 image to load.","Parent":null},{"ID":86,"Address":8259442,"MemoryType":"Flag","GameType":"Super Mario Bros. 2","Length":1,"Description":"Layer 3 transparency flag. (Layer 3 in front of Layer 2) Used for light beams in cave levels.","Parent":null},{"ID":87,"Address":8259445,"MemoryType":"Hardware Mirror","GameType":"Super Mario Bros. 2","Length":1,"Description":"BG Mode \/ Character Size \/ Layer 3 priority","Parent":null},{"ID":88,"Address":8259458,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of times 'No Bonus' should flash. (Up to 7F)","Parent":null},{"ID":89,"Address":8259459,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of frames 'No Bonus' remains present or not. (00 slowest, 01 fastest)","Parent":null},{"ID":90,"Address":8259466,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of time to wait before changing music back to the original level music again. Used for several occasions like the Crystal Ball collecting scene.","Parent":null},{"ID":91,"Address":8259584,"MemoryType":"OAM Tilemap","GameType":"Super Mario Bros. 2","Length":544,"Description":"OAM table.","Parent":null},{"ID":92,"Address":8260128,"MemoryType":"OAM Tilemap","GameType":"Super Mario Bros. 2","Length":128,"Description":"Table that determines the size of a sprite's tile - 8x8 (#$00) or 16x16 (#$02). Each byte corresponds to 4 OAM bytes. Stores to $0A00-$0A1F (where each 2 bits correspond to 4 OAM bytes.)","Parent":null},{"ID":93,"Address":8260352,"MemoryType":"Palette","GameType":"Super Mario Bros. 2","Length":512,"Description":"CGRAM (palette) table.","Parent":null},{"ID":94,"Address":8261996,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":14,"Description":"Line of white squares to display how many levels there are in current world. 2 bytes per tile. 1st byte = tilemap, 2nd byte = properties.","Parent":null},{"ID":95,"Address":8262030,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"World number in beginning of level display tilemap","Parent":null},{"ID":96,"Address":8262031,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"World number in beginning of level display properties","Parent":null},{"ID":97,"Address":8262032,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Dash in beginning of level display tilemap","Parent":null},{"ID":98,"Address":8262033,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Dash in beginning of level display properties","Parent":null},{"ID":99,"Address":8262034,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Level number in beginning of level display tilemap","Parent":null},{"ID":100,"Address":8262035,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Level number in beginning of level display properties","Parent":null},{"ID":101,"Address":8262068,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of lives in char. select, 10s","Parent":null},{"ID":102,"Address":8262069,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Properties of lives in char. select, 10s","Parent":null},{"ID":103,"Address":8262070,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of lives in char. select, 1s","Parent":null},{"ID":104,"Address":8262071,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Properties of lives in char. select, 1s","Parent":null},{"ID":105,"Address":8262077,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":6,"Description":"Tilemap and properties of number of 'World","Parent":null},{"ID":106,"Address":8262664,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of coins in bonus game, 10s (if low byte is a blank tile, this is used as 1s)","Parent":null},{"ID":107,"Address":8262665,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Properties of coins in bonus game, 10s","Parent":null},{"ID":108,"Address":8262666,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of coins in bonus game, 1s","Parent":null},{"ID":109,"Address":8262667,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Properties of coins in bonus game, 1s","Parent":null},{"ID":110,"Address":8262698,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of lives in bonus game, 10s","Parent":null},{"ID":111,"Address":8262699,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Properties of lives in bonus game, 10s","Parent":null},{"ID":112,"Address":8262700,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of lives in bonus game, 1s","Parent":null},{"ID":113,"Address":8262701,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Properties of lives in bonus game, 1s","Parent":null},{"ID":114,"Address":8265184,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"SFX panel 1","Parent":null},{"ID":115,"Address":8265185,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"SFX panel 2","Parent":null},{"ID":116,"Address":8265186,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"Current Music","Parent":null},{"ID":117,"Address":8265187,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"SFX panel 3","Parent":null},{"ID":118,"Address":8265728,"MemoryType":"Map16","GameType":"Super Mario Bros. 2","Length":28672,"Description":"Layer 1 Map16 table for the entire level, low byte.","Parent":null},{"ID":119,"Address":8294400,"MemoryType":"Map16","GameType":"Super Mario Bros. 2","Length":28672,"Description":"Layer 1 Map16 table for the entire level, high byte.","Parent":null},{"ID":120,"Address":8331264,"MemoryType":"Map16","GameType":"Super Mario Bros. 2","Length":40960,"Description":"Layer 2 Map16 table for the entire level.","Parent":null},{"ID":121,"Address":8372224,"MemoryType":"Map16","GameType":"Super Mario Bros. 2","Length":2400,"Description":"Layer 3 Map16 table for the current room.","Parent":null}]