[{"ID":1,"Address":33486,"MemoryType":"Pointers","GameType":"Other","Length":10,"Description":"NMI routine pointers based on each game, 2 bytes for each pointer. 1st pointer = Game Select, 2nd = SMB1, 3rd = SMB:TLL, 4th = SMB2, 5th = SMB3","Parent":null},{"ID":2,"Address":33634,"MemoryType":"Pointers","GameType":"Other","Length":10,"Description":"IRQ routine pointers based on each game, 2 bytes for each pointer. 1st pointer = Game Select, 2nd = SMB1, 3rd = SMB:TLL, 4th = SMB2, 5th = SMB3\r\n","Parent":null},{"ID":3,"Address":37639,"MemoryType":"VRAM Tilemap (Text)","GameType":"Other","Length":192,"Description":""Not compatible" error message. Format: $TT,$PP,repeat where TT is the tile and PP is the properties in YXPCCCTT.\r\n","Parent":null},{"ID":9,"Address":37639,"MemoryType":"VRAM Tilemap (Text)","GameType":"Other","Length":192,"Description":"Error message tilemap: Tile, properties, tile, etc. Text says "THIS GAME PAK IS NOT DESIGINED FOR YOUR SUPER FAMICOM OR SUPER NES. NINTENDO CO.,LTD.". This error message triggers when your SNES is PAL.\r\n","Parent":null},{"ID":10,"Address":37763,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"First color of the "pirated" message. Palette $00, color $0C.\r\n","Parent":null},{"ID":11,"Address":37769,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Second color of the "pirated" message. Palette $00, color $0D.\r\n","Parent":null},{"ID":12,"Address":37775,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Third color of the "pirated" message. Palette $00, color $0E.\r\n","Parent":null},{"ID":13,"Address":37781,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Fourth color of the "pirated" message. Palette $00, color $0F.\r\n","Parent":null},{"ID":14,"Address":37831,"MemoryType":"Routine","GameType":"Other","Length":322,"Description":"\"Incompatible SNES\" message routine\r\n","Parent":null},{"ID":4,"Address":37868,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"First color of the \"not compatible\" message. Palette $00, color $0C.\r\n","Parent":387},{"ID":387,"Address":37868,"MemoryType":"Palette","GameType":"Other","Length":20,"Description":"Colors of the \"Not compatible\" error message.","Parent":null},{"ID":5,"Address":37874,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Second color of the \"not compatible\" message. Palette $00, color $0D.\r\n","Parent":387},{"ID":6,"Address":37880,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Third color of the \"not compatible\" message. Palette $00, color $0E.\r\n","Parent":387},{"ID":7,"Address":37886,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Fourth color of the \"not compatible\" message. Palette $00, color $0F.\r\n","Parent":387},{"ID":8,"Address":38153,"MemoryType":"VRAM Tilemap (Text)","GameType":"Other","Length":312,"Description":"\"Serious crime\" pirated message. Format is the same as the \"Not Compatible\" message.\r\n","Parent":null},{"ID":15,"Address":38465,"MemoryType":"Routine","GameType":"Other","Length":190,"Description":"Pirated ROM message routine.\r\n","Parent":null},{"ID":16,"Address":38490,"MemoryType":"Music","GameType":"Other","Length":1,"Description":"Which music to play at the "Pirated" message. Default value fades out the music.\r\n","Parent":null},{"ID":17,"Address":38784,"MemoryType":"HDMA","GameType":"Other","Length":514,"Description":"Used in "peach saved" sequence at the end of SMB1 and SMB:TLL for the windowing HDMA circle which expands. Format = unknown. TODO: Figure out the format\r\n","Parent":null},{"ID":18,"Address":40077,"MemoryType":"Timer","GameType":"Other","Length":1,"Description":"Nintendo presents blink time. The higher the number, the sooner the logo will blink. Max number is $7F, min number is $01. Other numbers won't make it blink at all\r\n","Parent":null},{"ID":19,"Address":40081,"MemoryType":"Sound Effect","GameType":"Other","Length":1,"Description":"Nintendo presents blink SFX. Caution: Uses other samples than the games themselves, so -some- SFX might sound glitched such as $03.\r\n","Parent":null},{"ID":20,"Address":40875,"MemoryType":"Pointers","GameType":"Hall screen","Length":70,"Description":"\"Triangle fading\" graphics offsets when fading into the game select menu, used to create the nifty effect. Bank is hardcoded at #$02\r\n","Parent":null},{"ID":21,"Address":40983,"MemoryType":"OAM Tile Number","GameType":"Other","Length":20,"Description":"Nintendo presents logo tilemap (16x16 tiles)\r\n","Parent":null},{"ID":22,"Address":41007,"MemoryType":"OAM Tile Y Position","GameType":"Other","Length":1,"Description":"Nintendo presents logo Y position.\r\n","Parent":null},{"ID":23,"Address":41011,"MemoryType":"OAM Tile X Position","GameType":"Other","Length":1,"Description":"Nintendo presents logo X position\r\n","Parent":null},{"ID":24,"Address":41042,"MemoryType":"OAM Tile Size","GameType":"Other","Length":1,"Description":"Nintendo presents logo tile sizes. $02 = 16x16, $00 = 8x8\r\n","Parent":null},{"ID":25,"Address":41074,"MemoryType":"Timer","GameType":"Other","Length":4,"Description":"Nintendo presents logo blinks duration. Change to [00 00 00 00] to make the logo keep its blinking color after the blink.\r\n","Parent":null},{"ID":26,"Address":41078,"MemoryType":"Palette","GameType":"Other","Length":48,"Description":"Nintendo presents logo blinking colors. Format is currently unknown? TODO: Figure out the color\r\n","Parent":null},{"ID":27,"Address":41383,"MemoryType":"OAM Tilemap","GameType":"Hall screen","Length":161,"Description":"\"SUPER MARIO ALL*STARS\" OAM tilemap on the hall screen. Format: XX YY TT PP. XX = Xpos, YY = Ypos, TT = Tile, PP = properties. These tiles are 16x16. A value of $FF as XX marks the end of the table.\r\n","Parent":null},{"ID":28,"Address":41544,"MemoryType":"OAM Tilemap","GameType":"Hall screen","Length":125,"Description":"\"SUPER MARIO ALL*STARS\" OAM tilemap on the hall screen. Format: XX YY TT PP. XX = Xpos, YY = Ypos, TT = Tile, PP = properties. These tiles are 8x8. A value of $FF as XX marks the end of the table.\r\n","Parent":null},{"ID":29,"Address":42273,"MemoryType":"Sound Effect","GameType":"Game select screen","Length":1,"Description":"SFX to play when you're moving the cursor |> over file A\/B\/C\/D screen\r\n","Parent":null},{"ID":30,"Address":42510,"MemoryType":"Sound Effect","GameType":"Game select screen","Length":1,"Description":"SFX to play when you can't decrease world number in a file A\/B\/C\/D select screen\r\n","Parent":null},{"ID":31,"Address":43441,"MemoryType":"VRAM Tilemap","GameType":"Game select screen","Length":14,"Description":"Tilemap in selected game's file select. Tilemap of \"FILE\" and the entire thin line below it (which includes the bottom part of \"NEW\"). Table is for ALL the 4 \"FILE\" sections. Format: Tile, properties. $FFFF ends the table\r\n","Parent":null},{"ID":32,"Address":43463,"MemoryType":"VRAM Tilemap","GameType":"Game select screen","Length":34,"Description":"Tilemap in selected game's file select. Tilemap of the small controller in the bottom-left corner. Format: Tile, properties. Tilemap is for controller -only-, text around it is excluded.\r\n","Parent":null},{"ID":33,"Address":98304,"MemoryType":"Graphics","GameType":"Hall screen","Length":32768,"Description":"Hall screen graphics with those characters and all (NOT animation). 8bpp\r\n","Parent":null},{"ID":34,"Address":192512,"MemoryType":"VRAM Tilemap","GameType":"Game select screen","Length":4096,"Description":"Game select menu tilemap. Format: Tile, properties. Keep in mind that the first 448 bytes affects the \"SELECT GAME\" area which does NOT scroll when you are scrolling through the games!\r\n","Parent":null},{"ID":35,"Address":231142,"MemoryType":"Routine","GameType":"Super Mario Bros. 1","Length":48,"Description":"Reset highscore (access by B+A+L+R on title screen)\r\n","Parent":null},{"ID":36,"Address":231787,"MemoryType":"Music","GameType":"Super Mario Bros. 1","Length":1,"Description":"Princess got rescued music.\r\n","Parent":null},{"ID":37,"Address":234560,"MemoryType":"Map16","GameType":"Super Mario Bros. 1","Length":1736,"Description":"Map16 data of FG? Partial? Format: $upperleft,$property,$bottomleft,$property,$upperright,$property,$bottomright,$property. TODO: Confirm this address\r\n","Parent":null},{"ID":38,"Address":236296,"MemoryType":"Routine","GameType":"Super Mario Bros. 1","Length":21,"Description":"ExecutePtrShort routine.\r\n","Parent":null},{"ID":39,"Address":236476,"MemoryType":"Routine","GameType":"Super Mario Bros. 1","Length":168,"Description":"Stripe image uploader. $00-$02: Pointer to stripe image.\r\n","Parent":null},{"ID":40,"Address":242101,"MemoryType":"Music","GameType":"Super Mario Bros. 1","Length":1,"Description":"Mario died music (when you fall in a pit).\r\n","Parent":null},{"ID":41,"Address":243372,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 1","Length":1,"Description":"Fireball throwing sound effect.\r\n","Parent":null},{"ID":42,"Address":243428,"MemoryType":"X Speed","GameType":"Super Mario Bros. 1","Length":2,"Description":"Fireball X-speed (right, left).\r\n","Parent":null},{"ID":43,"Address":243454,"MemoryType":"X Position","GameType":"Super Mario Bros. 1","Length":1,"Description":"Fireball creation X-position, relative to the player's X-position.\r\n","Parent":null},{"ID":44,"Address":243483,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 1","Length":1,"Description":"Fireball initial Y-speed.\r\n","Parent":null},{"ID":45,"Address":244051,"MemoryType":"Music","GameType":"Super Mario Bros. 1","Length":1,"Description":"Goal at flagpole music.\r\n","Parent":null},{"ID":46,"Address":248176,"MemoryType":"Y Position","GameType":"Super Mario Bros. 1","Length":4,"Description":"Bowser's fireball 'ending-up' Y position on the screen (fire generator).\r\n","Parent":null},{"ID":47,"Address":251120,"MemoryType":"Music","GameType":"Super Mario Bros. 1","Length":1,"Description":"Goal music when you defeat (any) Bowser\r\n","Parent":null},{"ID":48,"Address":251571,"MemoryType":"World","GameType":"Super Mario Bros. 1","Length":1,"Description":"At which world the "real" Bowser battle music plays.\r\n","Parent":null},{"ID":49,"Address":251575,"MemoryType":"Music","GameType":"Super Mario Bros. 1","Length":1,"Description":""Real" Bowser music.\r\n","Parent":null},{"ID":50,"Address":251579,"MemoryType":"Music","GameType":"Super Mario Bros. 1","Length":1,"Description":""Fake" Bowser music.\r\n","Parent":null},{"ID":51,"Address":253026,"MemoryType":"Empty","GameType":"Other","Length":15,"Description":"Empty, unused space\r\n","Parent":null},{"ID":52,"Address":253459,"MemoryType":"Timer","GameType":"Super Mario Bros. 1","Length":1,"Description":"How long the star power lasts.\r\n","Parent":null},{"ID":53,"Address":253464,"MemoryType":"Music","GameType":"Super Mario Bros. 1","Length":1,"Description":"Star power music.\r\n","Parent":null},{"ID":54,"Address":255261,"MemoryType":"X Position","GameType":"Super Mario Bros. 1","Length":1,"Description":"Player's X position while sliding down the flagpole, relative to the flagpole position. $00-$7F is the left side, $80-$FF is the right side.\r\n","Parent":null},{"ID":55,"Address":256985,"MemoryType":"Empty","GameType":"Other","Length":55,"Description":"Empty, unused space\r\n","Parent":null},{"ID":56,"Address":262110,"MemoryType":"Empty","GameType":"Other","Length":34,"Description":"Empty, unused space\r\n","Parent":null},{"ID":57,"Address":298710,"MemoryType":"Map16 Tilemap","GameType":"Super Mario Bros. 1","Length":48,"Description":"Small castle\/top part of big castle object MAP16 tilemap.\r\n","Parent":null},{"ID":58,"Address":298758,"MemoryType":"Map16 Tilemap","GameType":"Super Mario Bros. 1","Length":62,"Description":"Bottom part of big castle object MAP16 tilemap.\r\n","Parent":null},{"ID":59,"Address":299378,"MemoryType":"Map16 Tilemap","GameType":"Super Mario Bros. 1","Length":12,"Description":"World X-2 go to the surface pipe object map16 tilemap. Consult image 1 for the layout.\r\n","Parent":null},{"ID":60,"Address":300665,"MemoryType":"Palette","GameType":"Super Mario Bros. 1","Length":32,"Description":"Bonus room Luigi background palette\r\n","Parent":null},{"ID":61,"Address":310921,"MemoryType":"Empty","GameType":"Other","Length":237,"Description":"Empty, unused space.\r\n","Parent":null},{"ID":62,"Address":311768,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":39,"Description":"Sprite data of 1-4 and 6-4\r\n","Parent":null},{"ID":63,"Address":311807,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":25,"Description":"Sprite data of 4-4\r\n","Parent":null},{"ID":64,"Address":311832,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":47,"Description":"Sprite data of 2-4\r\n","Parent":null},{"ID":65,"Address":311879,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":44,"Description":"Sprite data of 3-4\r\n","Parent":null},{"ID":66,"Address":311922,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":21,"Description":"Sprite data of 7-4\r\n","Parent":null},{"ID":67,"Address":311943,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":58,"Description":"Sprite data of 8-4\r\n","Parent":null},{"ID":68,"Address":312001,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":37,"Description":"Sprite data of 3-3\r\n","Parent":null},{"ID":69,"Address":312038,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":29,"Description":"Sprite data of 8-3\r\n","Parent":null},{"ID":70,"Address":312067,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":14,"Description":"Sprite data of 4-1\r\n","Parent":null},{"ID":71,"Address":312081,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":39,"Description":"Sprite data of 6-2\r\n","Parent":null},{"ID":72,"Address":312120,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":49,"Description":"Sprite data of 3-1\r\n","Parent":null},{"ID":73,"Address":312169,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":30,"Description":"Sprite data of 1-1\r\n","Parent":null},{"ID":74,"Address":312199,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":29,"Description":"Sprite data of 1-3 and 5-3\r\n","Parent":null},{"ID":75,"Address":312228,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":21,"Description":"Sprite data of 2-3 and 7-3\r\n","Parent":null},{"ID":76,"Address":312249,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":43,"Description":"Sprite data of 2-1\r\n","Parent":null},{"ID":77,"Address":312292,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":44,"Description":"Sprite data of 5-1\r\n","Parent":null},{"ID":78,"Address":312328,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":9,"Description":"Sprite data of Sky Bonus Area (Day)\r\n","Parent":null},{"ID":79,"Address":312337,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":37,"Description":"Sprite data of 4-3\r\n","Parent":null},{"ID":80,"Address":312374,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":35,"Description":"Sprite data of 6-3\r\n","Parent":null},{"ID":81,"Address":312409,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":9,"Description":"Sprite data of 6-1\r\n","Parent":null},{"ID":82,"Address":312418,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":1,"Description":"Sprite data of 4-2's Warpzone\r\n","Parent":null},{"ID":83,"Address":312419,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":58,"Description":"Sprite data of 8-1\r\n","Parent":null},{"ID":84,"Address":312477,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":43,"Description":"Sprite data of 5-2\r\n","Parent":null},{"ID":85,"Address":312520,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":46,"Description":"Sprite data of 8-2\r\n","Parent":null},{"ID":86,"Address":312566,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":28,"Description":"Sprite data of 7-1\r\n","Parent":null},{"ID":87,"Address":312594,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":9,"Description":"Sprite data of Sky Bonus Area (Night)\r\n","Parent":null},{"ID":88,"Address":312603,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":37,"Description":"Sprite data of 3-2\r\n","Parent":null},{"ID":89,"Address":312640,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":45,"Description":"Sprite data of 1-2\r\n","Parent":null},{"ID":90,"Address":312685,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":47,"Description":"Sprite data of 4-2\r\n","Parent":null},{"ID":91,"Address":312731,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":45,"Description":"Sprite data of Underground Bonus Area\r\n","Parent":null},{"ID":92,"Address":312776,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":17,"Description":"Sprite data of Underwater Bonus Area\r\n","Parent":null},{"ID":93,"Address":312793,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":26,"Description":"Sprite data of 2-2 and 7-2\r\n","Parent":null},{"ID":94,"Address":312835,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 1","Length":20,"Description":"Sprite data of 8-4 Underwater\r\n","Parent":null},{"ID":95,"Address":312855,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":187,"Description":"2-byte header and object data of 1-4 and 6-4\r\n","Parent":null},{"ID":96,"Address":313042,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":296,"Description":"2-byte header and object data of 4-4\r\n","Parent":null},{"ID":97,"Address":313338,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":222,"Description":"2-byte header and object data of 2-4 and 5-4\r\n","Parent":null},{"ID":98,"Address":313560,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":252,"Description":"2-byte header and object data of 3-4\r\n","Parent":null},{"ID":99,"Address":313812,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":301,"Description":"2-byte header and object data of 7-4\r\n","Parent":null},{"ID":100,"Address":314113,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":266,"Description":"2-byte header and object data of 8-4\r\n","Parent":null},{"ID":101,"Address":314379,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":105,"Description":"2-byte header and object data of 3-3\r\n","Parent":null},{"ID":102,"Address":314484,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":79,"Description":"2-byte header and object data of 8-3\r\n","Parent":null},{"ID":103,"Address":314563,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":88,"Description":"2-byte header and object data of 4-1\r\n","Parent":null},{"ID":104,"Address":314651,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":149,"Description":"2-byte header and object data of 6-2\r\n","Parent":null},{"ID":105,"Address":314800,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":127,"Description":"2-byte header and object data of 3-1\r\n","Parent":null},{"ID":106,"Address":314927,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":107,"Description":"2-byte header and object data of 1-1\r\n","Parent":null},{"ID":107,"Address":315034,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":87,"Description":"2-byte header and object data of 1-3 and 5-3\r\n","Parent":null},{"ID":108,"Address":315121,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":137,"Description":"2-byte header and object data of 2-3 and 7-3\r\n","Parent":null},{"ID":109,"Address":315258,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":109,"Description":"2-byte header and object data of 2-1\r\n","Parent":null},{"ID":110,"Address":315367,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":10,"Description":"2-byte header and object data of Pipe Entrance\r\n","Parent":null},{"ID":111,"Address":315377,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":68,"Description":"2-byte header and object data of 5-1\r\n","Parent":null},{"ID":112,"Address":315445,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":21,"Description":"2-byte header and object data of Sky Bonus Area (Day)\r\n","Parent":null},{"ID":113,"Address":315466,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":113,"Description":"2-byte header and object data of 4-3\r\n","Parent":null},{"ID":114,"Address":315579,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":109,"Description":"2-byte header and object data of 6-3\r\n","Parent":null},{"ID":115,"Address":315688,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":123,"Description":"2-byte header and object data of 6-1\r\n","Parent":null},{"ID":116,"Address":315811,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":50,"Description":"2-byte header and object data of 4-2's Warpzone\r\n","Parent":null},{"ID":117,"Address":315861,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":152,"Description":"2-byte header and object data of 8-1\r\n","Parent":null},{"ID":118,"Address":316013,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":126,"Description":"2-byte header and object data of 5-2\r\n","Parent":null},{"ID":119,"Address":316139,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":128,"Description":"2-byte header and object data of 8-2\r\n","Parent":null},{"ID":120,"Address":316267,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":95,"Description":"2-byte header and object data of 7-1\r\n","Parent":null},{"ID":121,"Address":316362,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":43,"Description":"2-byte header and object data of Sky Bonus Area (Night)\r\n","Parent":null},{"ID":122,"Address":316405,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":56,"Description":"2-byte header and object data of 3-2\r\n","Parent":null},{"ID":123,"Address":316461,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":165,"Description":"2-byte header and object data of 1-2\r\n","Parent":null},{"ID":124,"Address":316626,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":164,"Description":"2-byte header and object data of 4-2\r\n","Parent":null},{"ID":125,"Address":316790,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":146,"Description":"2-byte header and object data of Underground Bonus Area\r\n","Parent":null},{"ID":126,"Address":316936,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":105,"Description":"2-byte header and object data of Underwater Bonus Area\r\n","Parent":null},{"ID":127,"Address":317041,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":156,"Description":"2-byte header and object data of 2-2 and 7-2\r\n","Parent":null},{"ID":128,"Address":317197,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 1","Length":105,"Description":"2-byte header and object data of 8-4 Underwater\r\n","Parent":null},{"ID":129,"Address":317302,"MemoryType":"Empty","GameType":"Other","Length":138,"Description":"Empty, unused space.\r\n","Parent":null},{"ID":130,"Address":317459,"MemoryType":"Frequency","GameType":"Super Mario Bros. 1","Length":1,"Description":"The amount frames of delay of playing the "Mario is turning" sound repeatedly\r\n","Parent":null},{"ID":131,"Address":317571,"MemoryType":"Palette","GameType":"Super Mario Bros. 1","Length":32,"Description":"Mario palette of "Princess kisses player" sequence\r\n","Parent":null},{"ID":132,"Address":317603,"MemoryType":"Palette","GameType":"Super Mario Bros. 1","Length":32,"Description":"Luigi palette of "Princess kisses player" sequence\r\n","Parent":null},{"ID":133,"Address":317742,"MemoryType":"Stripe Image (Text)","GameType":"Super Mario Bros. 1","Length":164,"Description":""Thank you Mario! The kingdom is saved! Now try a more difficult quest..." text. Encoded in stripe image\t\r\n","Parent":null},{"ID":134,"Address":317906,"MemoryType":"Stripe Image (Text)","GameType":"Super Mario Bros. 1","Length":162,"Description":""Thank you Mario for restoring peace to our kingdom. Hurrah to our hero, Mario!" text. Encoded in stripe image\r\n","Parent":null},{"ID":135,"Address":318084,"MemoryType":"Stripe Image (Text)","GameType":"Super Mario Bros. 1","Length":164,"Description":""Thank you Luigi! The kingdom is saved! Now try a more difficult quest..." text. Encoded in stripe image\r\n","Parent":null},{"ID":136,"Address":318248,"MemoryType":"Stripe Image (Text)","GameType":"Super Mario Bros. 1","Length":162,"Description":""Thank you Luigi for restoring peace to our kingdom. Hurrah to our hero, Luigi!" text. Encoded in stripe image\r\n","Parent":null},{"ID":388,"Address":327046,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":42,"Description":"\"Push start\" tilemap (after saving the princess).","Parent":null},{"ID":137,"Address":327046,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \"P\".","Parent":388},{"ID":138,"Address":327051,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \"U\".","Parent":388},{"ID":139,"Address":327056,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \"S\".","Parent":388},{"ID":140,"Address":327061,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \"H\".","Parent":388},{"ID":141,"Address":327066,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \" \".","Parent":388},{"ID":142,"Address":327071,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \"S\".","Parent":388},{"ID":143,"Address":327076,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \"T\".","Parent":388},{"ID":144,"Address":327081,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \"A\".","Parent":388},{"ID":145,"Address":327086,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \"R\".","Parent":388},{"ID":146,"Address":327091,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 1","Length":2,"Description":"Properties byte of character, then the character \"T\".","Parent":388},{"ID":147,"Address":327103,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 1","Length":1,"Description":""Push start" SFX at princess rescued sequence\r\n","Parent":null},{"ID":148,"Address":327151,"MemoryType":"Empty","GameType":"Other","Length":529,"Description":"Empty, unused space.\r\n","Parent":null},{"ID":149,"Address":523456,"MemoryType":"SPC-700","GameType":"Other","Length":832,"Description":"Part 1 of the entire SMAS SPC-700 engine (ASM)\r\n","Parent":null},{"ID":150,"Address":753664,"MemoryType":"SPC-700","GameType":"Hall screen","Length":116,"Description":"Pointers to sample data (points to ARAM) for the piano in the hall screen and game select music\r\n","Parent":null},{"ID":167,"Address":1148911,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which music is used in the potion rooms.","Parent":null},{"ID":169,"Address":1150898,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":1,"Description":"After which level the credits are triggered.","Parent":null},{"ID":172,"Address":1153215,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":193,"Description":"Filled with $FF.","Parent":null},{"ID":177,"Address":1154381,"MemoryType":"X Speed","GameType":"Super Mario Bros. 2","Length":3,"Description":"Player X speed when climbing. (First value = pressing no button, second value = pressing right, third value = pressing left)","Parent":null},{"ID":179,"Address":1158384,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":11,"Description":"Low byte of pointer to Layer 1 Map16 tilemap in RAM, per screen.","Parent":null},{"ID":180,"Address":1158395,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":11,"Description":"Middle byte of pointer to Layer 1 Map16 tilemap in RAM, per screen.","Parent":null},{"ID":181,"Address":1158406,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":11,"Description":"High byte of pointer to Layer 1 Map16 tilemap in RAM, per screen.","Parent":null},{"ID":182,"Address":1159012,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":4,"Description":"Low byte of pointer to Layer 1 Map16 tilemap data, page 0. Indexed per $40 tiles.","Parent":null},{"ID":183,"Address":1159016,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":4,"Description":"High byte of pointer to Layer 1 Map16 tilemap data, page 0. Indexed per $40 tiles.","Parent":null},{"ID":184,"Address":1159020,"MemoryType":"Map16","GameType":"Super Mario Bros. 2","Length":2040,"Description":"Layer 1 Map16 tilemap data, page 0.","Parent":null},{"ID":185,"Address":1161785,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":200,"Description":"Music table for all rooms.","Parent":null},{"ID":186,"Address":1162396,"MemoryType":"Palette","GameType":"Super Mario Bros. 2","Length":32,"Description":"Mario's palette - 16 colours.","Parent":null},{"ID":187,"Address":1162428,"MemoryType":"Palette","GameType":"Super Mario Bros. 2","Length":32,"Description":"Peach's palette - 16 colours.","Parent":null},{"ID":188,"Address":1162460,"MemoryType":"Palette","GameType":"Super Mario Bros. 2","Length":32,"Description":"Toad's palette - 16 colours.","Parent":null},{"ID":189,"Address":1162492,"MemoryType":"Palette","GameType":"Super Mario Bros. 2","Length":32,"Description":"Luigi's palette - 16 colours.","Parent":null},{"ID":190,"Address":1164240,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":81,"Description":"Pointer to various images used in the game, such as the character select screen, starry BG, etc.","Parent":null},{"ID":191,"Address":1166260,"MemoryType":"Level Data","GameType":"Super Mario Bros. 2","Length":8,"Description":"Starting room for each world. Also used to calculate how many levels one world must have.","Parent":null},{"ID":192,"Address":1166833,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":3,"Description":"Player Y speed when climbing. (First value = pressing no button, second value = pressing down, third value = pressing up)","Parent":null},{"ID":193,"Address":1167698,"MemoryType":"HDMA","GameType":"Super Mario Bros. 2","Length":200,"Description":"Table indexed by room number. Determines which HDMA BG should be used for which room.","Parent":null},{"ID":194,"Address":1168045,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":210,"Description":"Low byte of pointer to level data (objects + level header). Indexed by room number.","Parent":null},{"ID":195,"Address":1168255,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":210,"Description":"High byte of pointer to level data (objects + level header). Indexed by room number.","Parent":null},{"ID":196,"Address":1168465,"MemoryType":"Level Data (Objects)","GameType":"Super Mario Bros. 2","Length":8796,"Description":"Object data + level headers.","Parent":null},{"ID":197,"Address":1177262,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":13,"Description":"Filled with $FF.","Parent":null},{"ID":198,"Address":1177275,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":21,"Description":"High byte of pointer to high byte of room pointers of sprite data, indexed by level number.","Parent":null},{"ID":199,"Address":1177296,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":21,"Description":"Low byte of pointer to high byte of room pointers of sprite data, indexed by level number.","Parent":null},{"ID":200,"Address":1177317,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":21,"Description":"High byte of pointer to low byte of room pointers of sprite data, indexed by level number.","Parent":null},{"ID":201,"Address":1177338,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":21,"Description":"Low byte of pointer to low byte of room pointers of sprite data, indexed by level number.","Parent":null},{"ID":202,"Address":1177359,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":420,"Description":"High and low bytes of pointers to sprite data, indexed by room number of level.","Parent":null},{"ID":203,"Address":1177779,"MemoryType":"Level Data (Sprite)","GameType":"Super Mario Bros. 2","Length":2349,"Description":"Sprite data.","Parent":null},{"ID":204,"Address":1212896,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":32,"Description":"Filled with $FF.","Parent":null},{"ID":206,"Address":1212976,"MemoryType":"Miscellaneous","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player state to change into when getting hurt. (Default: 08, changing size.) Change to 00 to actually never shrink.","Parent":null},{"ID":207,"Address":1212991,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":18,"Description":"Pointer to various player animations, from $50.","Parent":null},{"ID":208,"Address":1213251,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"While climbing, this button needs to be pressed in order to animate (flipping direction) the player. 00 - neither of the two, 01 - down, 02 - up.","Parent":null},{"ID":209,"Address":1213318,"MemoryType":"Frequency","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of frames to wait until direction is flipped and climbing sound is generated, when climbing.","Parent":null},{"ID":211,"Address":1213328,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sound effect when player is climbing.","Parent":null},{"ID":212,"Address":1213370,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"On which height of the screen the player should be put at when he enters a jar room. 00 = bottom, 02 = top, 05 = middle.","Parent":null},{"ID":213,"Address":1213412,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sound effect that is used when the player goes out of a jar.","Parent":null},{"ID":214,"Address":1213501,"MemoryType":"X Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"X-speed of player when entering Hawkmouth.","Parent":null},{"ID":215,"Address":1213505,"MemoryType":"Direction","GameType":"Super Mario Bros. 2","Length":1,"Description":"Player's direction when entering Hawkmouth.","Parent":null},{"ID":151,"Address":1214296,"MemoryType":"Map16 Tile","GameType":"Super Mario Bros. 2","Length":1,"Description":"What map16 block to spawn after grabbing any item (except sprites)\r\n","Parent":null},{"ID":216,"Address":1214599,"MemoryType":"Counter","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of cherries necessary to get a star.","Parent":null},{"ID":218,"Address":1214609,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which sound effect to generate when cherry is collected. (Bank = $1DE3.)","Parent":null},{"ID":219,"Address":1214624,"MemoryType":"Map16 Tile","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which 16x16 tile to spawn for the cherry object when collected","Parent":null},{"ID":221,"Address":1214727,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"How long it lasts until the sand digging sprite tile has vanished.","Parent":null},{"ID":222,"Address":1214731,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sprite state for digging up a sand tile","Parent":null},{"ID":225,"Address":1214861,"MemoryType":"Map16","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which 16x16 tile should act like a warp jar. (6F of page 0)","Parent":null},{"ID":226,"Address":1214888,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which sound effect to generate when the player is going down a jar.","Parent":null},{"ID":227,"Address":1214893,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"X-speed of player when entering jar.","Parent":null},{"ID":228,"Address":1214897,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"In which state the player sould go when going down a jar. (Default: 04.)","Parent":null},{"ID":229,"Address":1216786,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of time you remain in the dark potion room.","Parent":null},{"ID":230,"Address":1217255,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of time it takes for one line of text to load (Story).","Parent":null},{"ID":231,"Address":1217501,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":7,"Description":"Filled with $FF.","Parent":null},{"ID":232,"Address":1217604,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of frames the 'pulling fairies out of jar' cutscene is going to take.","Parent":null},{"ID":233,"Address":1217608,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Direction the player is going to face during the 'pulling fairies out of jar' cutscene. 00 = left, 01 = right.","Parent":null},{"ID":234,"Address":1217719,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which song to play with the credits. (Default: 0E.)","Parent":null},{"ID":235,"Address":1219134,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":66,"Description":"Filled with $FF.","Parent":null},{"ID":152,"Address":1219444,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 2","Length":1,"Description":"Falling SFX which plays when you enter 1-1\r\n","Parent":null},{"ID":236,"Address":1219815,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":25,"Description":"Filled with $FF.","Parent":null},{"ID":237,"Address":1220438,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":20,"Description":"16-bit pointer for sprite statuses. ($51,x.)","Parent":null},{"ID":238,"Address":1220844,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":142,"Description":"16-bit pointer to sprite data, init routine.","Parent":null},{"ID":239,"Address":1221190,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which music to play for defeating a boss. (Default: 0B)","Parent":null},{"ID":240,"Address":1221516,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which sprite should have different properties when flattened. (Default: POW, sprite 3A.)","Parent":null},{"ID":241,"Address":1221520,"MemoryType":"OAM tile Properties","GameType":"Super Mario Bros. 2","Length":1,"Description":"YXPPCCCT byte of flat POW sprite. (Default: 22)","Parent":null},{"ID":242,"Address":1221811,"MemoryType":"OAM Tilemap","GameType":"Super Mario Bros. 2","Length":4,"Description":"Tilemap of the \"BOMB\" sprite","Parent":null},{"ID":243,"Address":1221815,"MemoryType":"OAM Tile X Position","GameType":"Super Mario Bros. 2","Length":4,"Description":"XDisp of the \"BOMB\" sprite","Parent":null},{"ID":244,"Address":1221819,"MemoryType":"OAM Tile Y Position","GameType":"Super Mario Bros. 2","Length":4,"Description":"YDisp of the \"BOMB\" sprite","Parent":null},{"ID":246,"Address":1221894,"MemoryType":"OAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Part of what indicates the YXPPCCCT properties the \"BOMB\" tiles use (= palette, graphics page, etc.). This one relies on the frame counter, meaning that this byte controls the animation of the \"BOMB\" sprite. With #$06 it scrolls through pal 8-B only, with #$0E through 8-F, with #$02 through 8-9. Other combinations are possible, but do know what you are doing.","Parent":null},{"ID":247,"Address":1221896,"MemoryType":"OAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Other part of what indicates the YXPPCCCT properties the \"BOMB\" tiles use. This one, by default, adds priority to the sprite tiles.","Parent":null},{"ID":248,"Address":1221910,"MemoryType":"OAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Size of \"BOMB\" tiles (default: 02, 16x16. 00 = 8x8. Other values not recommended.) Accounts for all four tiles.","Parent":null},{"ID":249,"Address":1222839,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Y speed of dissolving sand sprite.","Parent":null},{"ID":250,"Address":1222846,"MemoryType":"OAM Tilemap","GameType":"Super Mario Bros. 2","Length":1,"Description":"Tile number of dissolving sand sprite for the first 16 frames.","Parent":null},{"ID":251,"Address":1222850,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"How many frames are still left before the 'almost completely dissolved' sand tile.","Parent":null},{"ID":252,"Address":1222871,"MemoryType":"OAM Tile Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Tile number of dissolving sand sprite for the last 16 frames.","Parent":null},{"ID":254,"Address":1223485,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":142,"Description":"16-bit pointer to sprite data, main routine.","Parent":null},{"ID":255,"Address":1224210,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Y speed of star.","Parent":null},{"ID":256,"Address":1224214,"MemoryType":"X Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"X speed of star, first 128 frames.","Parent":null},{"ID":257,"Address":1224223,"MemoryType":"X Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"X speed of star, other 128 frames.","Parent":null},{"ID":258,"Address":1224295,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sprite spawned by Bob-omb generator.","Parent":null},{"ID":259,"Address":1224351,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sound effect generated when Hawkmouth opens his mouth.","Parent":null},{"ID":260,"Address":1224469,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"In which state the player should go when entering Hawkmouth. (Default: 06.)","Parent":null},{"ID":261,"Address":1224473,"MemoryType":"Player","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of frames to make the player walking when entering Hawkmouth.","Parent":null},{"ID":262,"Address":1224477,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Y-speed of player when entering Hawkmouth.","Parent":null},{"ID":263,"Address":1224481,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"Music to play when entering Hawkmouth. (Default: 80, fading away.)","Parent":null},{"ID":264,"Address":1224489,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 2","Length":1,"Description":"Entering Hawkmouth sound effect.","Parent":null},{"ID":265,"Address":1224907,"MemoryType":"X Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"X-speed (left) of Heart.","Parent":null},{"ID":266,"Address":1224915,"MemoryType":"X Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"X-speed (right) of Heart.","Parent":null},{"ID":267,"Address":1224919,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Y-speed of Heart.","Parent":null},{"ID":268,"Address":1224960,"MemoryType":"OAM Tile Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Upper tile of heart.","Parent":null},{"ID":269,"Address":1224965,"MemoryType":"OAM Tile Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Lower tile of heart.","Parent":null},{"ID":270,"Address":1224977,"MemoryType":"OAM tile Properties","GameType":"Super Mario Bros. 2","Length":1,"Description":"YXPPCCCT data for the heart tiles.","Parent":null},{"ID":271,"Address":1224994,"MemoryType":"OAM Tile Size","GameType":"Super Mario Bros. 2","Length":1,"Description":"Size of tiles of hearts. #$00 = 8x8, #$02 = 16x16.","Parent":null},{"ID":272,"Address":1225284,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which sprite should add a life to the player's total and set the '1UP collected flag'. (1UP.)","Parent":null},{"ID":275,"Address":1225305,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sound effect generated when 1UP is collected.","Parent":null},{"ID":276,"Address":1225353,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"Music to play when a crystal ball is collected.","Parent":null},{"ID":277,"Address":1225358,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of time to wait before Hawkmouth opens his mouth fully after crystal ball has been collected.","Parent":null},{"ID":278,"Address":1225363,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of time to wait before music is changed back to the original again after crystal ball has been collected.","Parent":null},{"ID":280,"Address":1225398,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"Music to play when a mushroom is collected.","Parent":null},{"ID":281,"Address":1225413,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Y speed of 1-Up mushroom when collected.","Parent":null},{"ID":282,"Address":1225422,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of time to freeze sprite when stopwatch is collected. (#$FF)","Parent":null},{"ID":283,"Address":1225933,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sprite spawned by Albatoss with Bob-Omb.","Parent":null},{"ID":284,"Address":1226124,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"If this sprite is carried, Phanto comes alive. Use in conjunction with $12:B390\/0x9B590","Parent":null},{"ID":285,"Address":1226128,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"If this sprite is carried, Phanto comes alive. Value = sprite number + 1. Use in conjunction with $12:B38C\/0x9B58C.","Parent":null},{"ID":286,"Address":1226885,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Y speed of bullet spawned by Snifits.","Parent":null},{"ID":287,"Address":1226889,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sprite spawned by Snifits. (Bullet.)","Parent":null},{"ID":288,"Address":1227127,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which sprite number should behave like a POW sprite when thrown on the ground (default: 3A, POW). The only other sprite that can be affected by this is the mushroom block.","Parent":null},{"ID":289,"Address":1227131,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"How long to shake screen and kill all sprites which are on screen when a POW has been thrown.","Parent":null},{"ID":290,"Address":1227136,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sound effect for POW being thrown on ground.","Parent":null},{"ID":292,"Address":1227141,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sprite state for flattened POW generating two puffs of smoke. (Default: 08)","Parent":null},{"ID":293,"Address":1227148,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Minimum Y speed at which the mushroom block will start bouncing if hitting the ground.","Parent":null},{"ID":295,"Address":1227177,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Y speed of mushroom block when bouncing off the ground for one time.","Parent":null},{"ID":297,"Address":1229920,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":16,"Description":"Filled with $FF.","Parent":null},{"ID":298,"Address":1230818,"MemoryType":"Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"X and Y speed of Pidgit's carpet, when spawned.","Parent":null},{"ID":299,"Address":1230824,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sprite spawned when Pidgit is picked up. (Carpet.)","Parent":null},{"ID":300,"Address":1230861,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"Amount of time carpet stays active after being spawned.","Parent":null},{"ID":301,"Address":1232615,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"How fast the Cobrat in sand jumps up.","Parent":null},{"ID":302,"Address":1232624,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Rising speed of Cobrat in sand (while in sand).","Parent":null},{"ID":303,"Address":1232633,"MemoryType":"Y Speed","GameType":"Super Mario Bros. 2","Length":1,"Description":"Sinking speed of Cobrat in sand (while in sand).","Parent":null},{"ID":304,"Address":1236853,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":27,"Description":"Filled with $FF.","Parent":null},{"ID":305,"Address":1237731,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which sprite should be touched to obtain star power. (Star.)","Parent":null},{"ID":306,"Address":1237735,"MemoryType":"Timer","GameType":"Super Mario Bros. 2","Length":1,"Description":"How long until the star timer runs out.","Parent":null},{"ID":308,"Address":1237745,"MemoryType":"Sprites","GameType":"Super Mario Bros. 2","Length":1,"Description":"In which sprite state the star goes after being collected. (00, non-existant.)","Parent":null},{"ID":309,"Address":1237913,"MemoryType":"Sprite Number","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which sprite should spawn a carpet when picked up. (Pidgit.)","Parent":null},{"ID":310,"Address":1238615,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":9,"Description":"Filled with $FF.","Parent":null},{"ID":312,"Address":1238629,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":26,"Description":"16-bit pointer to the code that uploads objects 30-FF.","Parent":null},{"ID":313,"Address":1278450,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":14,"Description":"Filled with $FF.","Parent":null},{"ID":314,"Address":1278464,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":14,"Description":"16-bit pointer to graphics for tiles 140-17F. Indexed by world number*2.","Parent":null},{"ID":315,"Address":1278478,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":7,"Description":"Bank byte of pointer to graphics for tiles 140-17F. Indexed by world number.","Parent":null},{"ID":316,"Address":1278485,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":14,"Description":"16-bit pointer for tiles 180-1BF. Indexed by world number*2.","Parent":null},{"ID":317,"Address":1278499,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":7,"Description":"Bank byte of pointer for tiles 180-1BF. Indexed by world number.","Parent":null},{"ID":318,"Address":1278506,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":14,"Description":"16-bit pointer to boss graphics. Indexed by world number*2.","Parent":null},{"ID":319,"Address":1278520,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":14,"Description":"16-bit pointer to tiles 00-7F of the FG\/BG slots (not the animated ones). Indexed by world number*2.","Parent":null},{"ID":320,"Address":1278534,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":7,"Description":"Bank byte of pointer to tiles 00-7F of the FG\/BG slots (not the animated ones). Indexed by world number.","Parent":null},{"ID":321,"Address":1278541,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":14,"Description":"16-bit pointer to tiles C0-FF of the FG\/BG slots. Indexed by world number*2.","Parent":null},{"ID":322,"Address":1278555,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":7,"Description":"Bank byte of pointer to tiles C0-FF of the FG\/BG slots. Indexed by world number.","Parent":null},{"ID":323,"Address":1278762,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":200,"Description":"High byte of pointer to tiles 140-17F of the FG\/BG slots. Indexed by room number.","Parent":null},{"ID":324,"Address":1278962,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":200,"Description":"High byte of pointer to tiles 180-1BF of the FG\/BG slots. Indexed by room number.","Parent":null},{"ID":325,"Address":1279162,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":200,"Description":"High byte of pointer to tiles 1C0-1FF of the FG\/BG slots. Indexed by room number.","Parent":null},{"ID":326,"Address":1279362,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":200,"Description":"Bank byte of pointer to tiles 140-17F of the FG\/BG slots. Indexed by room number.","Parent":null},{"ID":327,"Address":1279562,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":200,"Description":"Bank byte of pointer to tiles 180-1BF of the FG\/BG slots. Indexed by room number.","Parent":null},{"ID":328,"Address":1279762,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":200,"Description":"Bank byte of pointer to tiles 1C0-1FF of the FG\/BG slots. Indexed by room number.","Parent":null},{"ID":330,"Address":1279962,"MemoryType":"Routine","GameType":"Super Mario Bros. 2","Length":351,"Description":"Subroutine that loads tiles C0-FF of the FG\/BG slots.","Parent":null},{"ID":331,"Address":1280317,"MemoryType":"Routine","GameType":"Super Mario Bros. 2","Length":60,"Description":"Subroutine that loads tiles 200-27F of the FG\/BG slots.","Parent":null},{"ID":332,"Address":1280455,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":1,"Description":"Bank byte of pointer to boss graphics.","Parent":null},{"ID":333,"Address":1283251,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":77,"Description":"Filled with $FF.","Parent":null},{"ID":334,"Address":1286119,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":25,"Description":"Filled with $FF.","Parent":null},{"ID":335,"Address":1301863,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":153,"Description":"Filled with $FF.","Parent":null},{"ID":336,"Address":1302248,"MemoryType":"Palette","GameType":"Super Mario Bros. 2","Length":14,"Description":"BG colour of the 'World x-x' screen, per world. SNES RGB values.","Parent":null},{"ID":307,"Address":1303276,"MemoryType":"Music","GameType":"Super Mario Bros. 2","Length":1,"Description":"Which music to play when the player has star power.","Parent":null},{"ID":337,"Address":1304374,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":458,"Description":"Filled with $FF.","Parent":null},{"ID":338,"Address":1306943,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":193,"Description":"Filled with $FF.","Parent":null},{"ID":339,"Address":1308312,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":104,"Description":"Filled with $FF.","Parent":null},{"ID":340,"Address":1309291,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":149,"Description":"Filled with $FF.","Parent":null},{"ID":341,"Address":1310369,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":863,"Description":"Filled with $FF.","Parent":null},{"ID":342,"Address":1360384,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":512,"Description":"Filled with $FF.","Parent":null},{"ID":343,"Address":1363781,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":11,"Description":"Filled with $FF.","Parent":null},{"ID":344,"Address":1368133,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":27,"Description":"Filled with $FF.","Parent":null},{"ID":345,"Address":1370284,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":4,"Description":"Filled with $FF.","Parent":null},{"ID":346,"Address":1371970,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":30,"Description":"Filled with $FF.","Parent":null},{"ID":347,"Address":1373822,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":130,"Description":"Filled with $FF.","Parent":null},{"ID":348,"Address":1374282,"MemoryType":"Routine","GameType":"Super Mario Bros. 2","Length":28,"Description":"Clears the entire Layer 3 tilemap.","Parent":null},{"ID":349,"Address":1374759,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":217,"Description":"Filled with $FF.","Parent":null},{"ID":351,"Address":1375216,"MemoryType":"Routine","GameType":"Super Mario Bros. 2","Length":169,"Description":"Clears all OAM subroutine.","Parent":null},{"ID":352,"Address":1375614,"MemoryType":"HDMA","GameType":"Super Mario Bros. 2","Length":98,"Description":"Scanline counts and RAM pointer table for the red colours.","Parent":null},{"ID":353,"Address":1375712,"MemoryType":"HDMA","GameType":"Super Mario Bros. 2","Length":98,"Description":"Scanline counts and RAM pointer table for the green colours.","Parent":null},{"ID":354,"Address":1375810,"MemoryType":"HDMA","GameType":"Super Mario Bros. 2","Length":98,"Description":"Scanline counts and RAM pointer table for the blue colours.","Parent":null},{"ID":355,"Address":1375908,"MemoryType":"HDMA","GameType":"Super Mario Bros. 2","Length":64,"Description":"Red colours for the four HDMA gradients.","Parent":null},{"ID":356,"Address":1375972,"MemoryType":"HDMA","GameType":"Super Mario Bros. 2","Length":64,"Description":"Green colours for the four HDMA gradients.","Parent":null},{"ID":357,"Address":1376036,"MemoryType":"HDMA","GameType":"Super Mario Bros. 2","Length":64,"Description":"Blue colours for the four HDMA gradients.","Parent":null},{"ID":358,"Address":1376100,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":668,"Description":"Filled with $FF.","Parent":null},{"ID":359,"Address":1410690,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":126,"Description":"Filled with $FF.","Parent":null},{"ID":360,"Address":1411616,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":224,"Description":"Filled with $FF.","Parent":null},{"ID":361,"Address":1411840,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":40,"Description":"Index to another pointer. Holds the value that determines which cloud background (Layer 3) will be used.","Parent":null},{"ID":362,"Address":1411880,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":20,"Description":"16-bit pointer to the various cloud images.","Parent":null},{"ID":364,"Address":1411900,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":2095,"Description":"Layer 3 cloud images.","Parent":null},{"ID":365,"Address":1413995,"MemoryType":"Map16","GameType":"Super Mario Bros. 2","Length":200,"Description":"Which set of Map16 tiles to use for Layer 3. (00 or 01)","Parent":null},{"ID":366,"Address":1414199,"MemoryType":"Map16","GameType":"Super Mario Bros. 2","Length":208,"Description":"Tilemap of Layer 3 Map16 tiles 00-19, cloud tiles.","Parent":null},{"ID":367,"Address":1414407,"MemoryType":"Map16","GameType":"Super Mario Bros. 2","Length":64,"Description":"Tilemap of Layer 3 Map16 tiles 1A-22, light beam tiles.","Parent":null},{"ID":368,"Address":1414513,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":10,"Description":"16-bit pointer to five different sets of Layer 3 stars.","Parent":null},{"ID":369,"Address":1414523,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":121,"Description":"Five different sets of Layer 3 stars, each with a varying position and number of Layer 3 stars that are uploaded on screen.","Parent":null},{"ID":370,"Address":1414644,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":12,"Description":"Filled with $FF.","Parent":null},{"ID":371,"Address":1418739,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":13,"Description":"Filled with $FF.","Parent":null},{"ID":373,"Address":1418952,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":6,"Description":"Pointer to the Layer 1 Map16 tile data of page 1, indexed by every $40 tiles (page 1 is not complete).","Parent":null},{"ID":372,"Address":1428944,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":1072,"Description":"Filled with $FF.","Parent":null},{"ID":374,"Address":1430850,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":3262,"Description":"Filled with $FF.","Parent":null},{"ID":375,"Address":1434127,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":577,"Description":"Border of the 'Super Mario Bros. 2' screen.","Parent":null},{"ID":376,"Address":1434704,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":463,"Description":"'Super Mario Bros. 2' and '\u00c2\u00a91988-1992 Nintendo'.","Parent":null},{"ID":379,"Address":1435745,"MemoryType":"VRAM Tilemap (Text)","GameType":"Super Mario Bros. 2","Length":640,"Description":"Story text.","Parent":null},{"ID":377,"Address":1436223,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":17,"Description":"High byte of 16-bit pointer that points to the 'Story' text. Indexed by line number.","Parent":null},{"ID":378,"Address":1436240,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":17,"Description":"Low byte of 16-bit pointer that points to the 'Story' text. Indexed by line number.","Parent":null},{"ID":380,"Address":1437271,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":681,"Description":"Filled with $FF.","Parent":null},{"ID":381,"Address":1437952,"MemoryType":"Pointers","GameType":"Super Mario Bros. 2","Length":21,"Description":"24-bit pointer to the miniature levels' tilemap data. (At the world x-x screen.)","Parent":null},{"ID":382,"Address":1437973,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":400,"Description":"Miniature level for worlds 1, 3 and 5.","Parent":null},{"ID":383,"Address":1438373,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":400,"Description":"Miniature level for worlds 2 and 6.","Parent":null},{"ID":384,"Address":1438773,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":400,"Description":"Miniature level for world 4.","Parent":null},{"ID":385,"Address":1439173,"MemoryType":"VRAM Tilemap","GameType":"Super Mario Bros. 2","Length":400,"Description":"Miniature level for world 7.","Parent":null},{"ID":386,"Address":1474894,"MemoryType":"Empty","GameType":"Super Mario Bros. 2","Length":178,"Description":"Filled with $FF.","Parent":null},{"ID":153,"Address":2130088,"MemoryType":"Music","GameType":"Super Mario Bros. 3","Length":1,"Description":"Music of the title screen.\r\n","Parent":null},{"ID":154,"Address":2343943,"MemoryType":"Sound Effect","GameType":"Super Mario Bros. 3","Length":1,"Description":"What sound effect to play when you run in max speed\r\n","Parent":null},{"ID":389,"Address":2654208,"MemoryType":"Pointers","GameType":"Super Mario Bros. 3","Length":540,"Description":"Sprite init routine pointers. These are for all the normal sprites, so there are a total of 180 or 0xB4.","Parent":null},{"ID":390,"Address":2654748,"MemoryType":"Pointers","GameType":"Super Mario Bros. 3","Length":540,"Description":"Sprite main routine pointers. These are for all the normal sprites, so there are a total of 180 or 0xB4.","Parent":null},{"ID":156,"Address":2657618,"MemoryType":"Music","GameType":"Super Mario Bros. 3","Length":1,"Description":"What music to play when you get the star\r\n","Parent":null},{"ID":155,"Address":2677017,"MemoryType":"Music","GameType":"Super Mario Bros. 3","Length":1,"Description":"What music to play when you face Boom-Boom\r\n","Parent":null},{"ID":157,"Address":2850816,"MemoryType":"Graphics","GameType":"Game select screen","Length":32768,"Description":"8bpp graphics of the game select screen and its components - part 1\r\n","Parent":null},{"ID":158,"Address":2916352,"MemoryType":"Graphics","GameType":"Game select screen","Length":32768,"Description":"8bpp graphics of the game select screen and its components - part 2. Final $1800 bytes are probably unused. TODO: Probably or not?\r\n","Parent":null},{"ID":159,"Address":3899392,"MemoryType":"SPC-700","GameType":"Other","Length":3625,"Description":"Part 2 of the entire SMAS SPC-700 engine (ASM)\r\n","Parent":null},{"ID":160,"Address":3907023,"MemoryType":"SPC-700","GameType":"Hall screen","Length":1154,"Description":"Music data of the Hall screen music and the game select menu music.\r\n","Parent":null},{"ID":161,"Address":3964928,"MemoryType":"VRAM Tilemap","GameType":"Hall screen","Length":2048,"Description":"Default BG1 tilemap of the 'hall screen' (without animation and all). Data MVN'd to RAM $7F:0000\r\n","Parent":null},{"ID":162,"Address":4049920,"MemoryType":"Graphics","GameType":"Hall screen","Length":5120,"Description":"Most of the animated graphics of hall screen.","Parent":null}]