[{"ID":29,"Address":42273,"MemoryType":"Sound Effect","GameType":"Game select screen","Length":1,"Description":"SFX to play when you're moving the cursor |> over file A\/B\/C\/D screen\r\n","Parent":null},{"ID":30,"Address":42510,"MemoryType":"Sound Effect","GameType":"Game select screen","Length":1,"Description":"SFX to play when you can't decrease world number in a file A\/B\/C\/D select screen\r\n","Parent":null},{"ID":31,"Address":43441,"MemoryType":"VRAM Tilemap","GameType":"Game select screen","Length":14,"Description":"Tilemap in selected game's file select. Tilemap of \"FILE\" and the entire thin line below it (which includes the bottom part of \"NEW\"). Table is for ALL the 4 \"FILE\" sections. Format: Tile, properties. $FFFF ends the table\r\n","Parent":null},{"ID":32,"Address":43463,"MemoryType":"VRAM Tilemap","GameType":"Game select screen","Length":34,"Description":"Tilemap in selected game's file select. Tilemap of the small controller in the bottom-left corner. Format: Tile, properties. Tilemap is for controller -only-, text around it is excluded.\r\n","Parent":null},{"ID":34,"Address":192512,"MemoryType":"VRAM Tilemap","GameType":"Game select screen","Length":4096,"Description":"Game select menu tilemap. Format: Tile, properties. Keep in mind that the first 448 bytes affects the \"SELECT GAME\" area which does NOT scroll when you are scrolling through the games!\r\n","Parent":null},{"ID":157,"Address":2850816,"MemoryType":"Graphics","GameType":"Game select screen","Length":32768,"Description":"8bpp graphics of the game select screen and its components - part 1\r\n","Parent":null},{"ID":158,"Address":2916352,"MemoryType":"Graphics","GameType":"Game select screen","Length":32768,"Description":"8bpp graphics of the game select screen and its components - part 2. Final $1800 bytes are probably unused. TODO: Probably or not?\r\n","Parent":null}]