[{"ID":20,"Address":40875,"MemoryType":"Pointers","GameType":"Hall screen","Length":70,"Description":"\"Triangle fading\" graphics offsets when fading into the game select menu, used to create the nifty effect. Bank is hardcoded at #$02\r\n","Parent":null},{"ID":27,"Address":41383,"MemoryType":"OAM Tilemap","GameType":"Hall screen","Length":161,"Description":"\"SUPER MARIO ALL*STARS\" OAM tilemap on the hall screen. Format: XX YY TT PP. XX = Xpos, YY = Ypos, TT = Tile, PP = properties. These tiles are 16x16. A value of $FF as XX marks the end of the table.\r\n","Parent":null},{"ID":28,"Address":41544,"MemoryType":"OAM Tilemap","GameType":"Hall screen","Length":125,"Description":"\"SUPER MARIO ALL*STARS\" OAM tilemap on the hall screen. Format: XX YY TT PP. XX = Xpos, YY = Ypos, TT = Tile, PP = properties. These tiles are 8x8. A value of $FF as XX marks the end of the table.\r\n","Parent":null},{"ID":33,"Address":98304,"MemoryType":"Graphics","GameType":"Hall screen","Length":32768,"Description":"Hall screen graphics with those characters and all (NOT animation). 8bpp\r\n","Parent":null},{"ID":150,"Address":753664,"MemoryType":"SPC-700","GameType":"Hall screen","Length":116,"Description":"Pointers to sample data (points to ARAM) for the piano in the hall screen and game select music\r\n","Parent":null},{"ID":160,"Address":3907023,"MemoryType":"SPC-700","GameType":"Hall screen","Length":1154,"Description":"Music data of the Hall screen music and the game select menu music.\r\n","Parent":null},{"ID":161,"Address":3964928,"MemoryType":"VRAM Tilemap","GameType":"Hall screen","Length":2048,"Description":"Default BG1 tilemap of the 'hall screen' (without animation and all). Data MVN'd to RAM $7F:0000\r\n","Parent":null},{"ID":162,"Address":4049920,"MemoryType":"Graphics","GameType":"Hall screen","Length":5120,"Description":"Most of the animated graphics of hall screen.","Parent":null}]