[{"ID":1,"Address":33486,"MemoryType":"Pointers","GameType":"Other","Length":10,"Description":"NMI routine pointers based on each game, 2 bytes for each pointer. 1st pointer = Game Select, 2nd = SMB1, 3rd = SMB:TLL, 4th = SMB2, 5th = SMB3","Parent":null},{"ID":2,"Address":33634,"MemoryType":"Pointers","GameType":"Other","Length":10,"Description":"IRQ routine pointers based on each game, 2 bytes for each pointer. 1st pointer = Game Select, 2nd = SMB1, 3rd = SMB:TLL, 4th = SMB2, 5th = SMB3\r\n","Parent":null},{"ID":3,"Address":37639,"MemoryType":"VRAM Tilemap (Text)","GameType":"Other","Length":192,"Description":""Not compatible" error message. Format: $TT,$PP,repeat where TT is the tile and PP is the properties in YXPCCCTT.\r\n","Parent":null},{"ID":9,"Address":37639,"MemoryType":"VRAM Tilemap (Text)","GameType":"Other","Length":192,"Description":"Error message tilemap: Tile, properties, tile, etc. Text says "THIS GAME PAK IS NOT DESIGINED FOR YOUR SUPER FAMICOM OR SUPER NES. NINTENDO CO.,LTD.". This error message triggers when your SNES is PAL.\r\n","Parent":null},{"ID":10,"Address":37763,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"First color of the "pirated" message. Palette $00, color $0C.\r\n","Parent":null},{"ID":11,"Address":37769,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Second color of the "pirated" message. Palette $00, color $0D.\r\n","Parent":null},{"ID":12,"Address":37775,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Third color of the "pirated" message. Palette $00, color $0E.\r\n","Parent":null},{"ID":13,"Address":37781,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Fourth color of the "pirated" message. Palette $00, color $0F.\r\n","Parent":null},{"ID":14,"Address":37831,"MemoryType":"Routine","GameType":"Other","Length":322,"Description":"\"Incompatible SNES\" message routine\r\n","Parent":null},{"ID":4,"Address":37868,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"First color of the \"not compatible\" message. Palette $00, color $0C.\r\n","Parent":387},{"ID":387,"Address":37868,"MemoryType":"Palette","GameType":"Other","Length":20,"Description":"Colors of the \"Not compatible\" error message.","Parent":null},{"ID":5,"Address":37874,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Second color of the \"not compatible\" message. Palette $00, color $0D.\r\n","Parent":387},{"ID":6,"Address":37880,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Third color of the \"not compatible\" message. Palette $00, color $0E.\r\n","Parent":387},{"ID":7,"Address":37886,"MemoryType":"Palette","GameType":"Other","Length":2,"Description":"Fourth color of the \"not compatible\" message. Palette $00, color $0F.\r\n","Parent":387},{"ID":8,"Address":38153,"MemoryType":"VRAM Tilemap (Text)","GameType":"Other","Length":312,"Description":"\"Serious crime\" pirated message. Format is the same as the \"Not Compatible\" message.\r\n","Parent":null},{"ID":15,"Address":38465,"MemoryType":"Routine","GameType":"Other","Length":190,"Description":"Pirated ROM message routine.\r\n","Parent":null},{"ID":16,"Address":38490,"MemoryType":"Music","GameType":"Other","Length":1,"Description":"Which music to play at the "Pirated" message. Default value fades out the music.\r\n","Parent":null},{"ID":17,"Address":38784,"MemoryType":"HDMA","GameType":"Other","Length":514,"Description":"Used in "peach saved" sequence at the end of SMB1 and SMB:TLL for the windowing HDMA circle which expands. Format = unknown. TODO: Figure out the format\r\n","Parent":null},{"ID":18,"Address":40077,"MemoryType":"Timer","GameType":"Other","Length":1,"Description":"Nintendo presents blink time. The higher the number, the sooner the logo will blink. Max number is $7F, min number is $01. Other numbers won't make it blink at all\r\n","Parent":null},{"ID":19,"Address":40081,"MemoryType":"Sound Effect","GameType":"Other","Length":1,"Description":"Nintendo presents blink SFX. Caution: Uses other samples than the games themselves, so -some- SFX might sound glitched such as $03.\r\n","Parent":null},{"ID":21,"Address":40983,"MemoryType":"OAM Tile Number","GameType":"Other","Length":20,"Description":"Nintendo presents logo tilemap (16x16 tiles)\r\n","Parent":null},{"ID":22,"Address":41007,"MemoryType":"OAM Tile Y Position","GameType":"Other","Length":1,"Description":"Nintendo presents logo Y position.\r\n","Parent":null},{"ID":23,"Address":41011,"MemoryType":"OAM Tile X Position","GameType":"Other","Length":1,"Description":"Nintendo presents logo X position\r\n","Parent":null},{"ID":24,"Address":41042,"MemoryType":"OAM Tile Size","GameType":"Other","Length":1,"Description":"Nintendo presents logo tile sizes. $02 = 16x16, $00 = 8x8\r\n","Parent":null},{"ID":25,"Address":41074,"MemoryType":"Timer","GameType":"Other","Length":4,"Description":"Nintendo presents logo blinks duration. Change to [00 00 00 00] to make the logo keep its blinking color after the blink.\r\n","Parent":null},{"ID":26,"Address":41078,"MemoryType":"Palette","GameType":"Other","Length":48,"Description":"Nintendo presents logo blinking colors. Format is currently unknown? TODO: Figure out the color\r\n","Parent":null},{"ID":51,"Address":253026,"MemoryType":"Empty","GameType":"Other","Length":15,"Description":"Empty, unused space\r\n","Parent":null},{"ID":55,"Address":256985,"MemoryType":"Empty","GameType":"Other","Length":55,"Description":"Empty, unused space\r\n","Parent":null},{"ID":56,"Address":262110,"MemoryType":"Empty","GameType":"Other","Length":34,"Description":"Empty, unused space\r\n","Parent":null},{"ID":61,"Address":310921,"MemoryType":"Empty","GameType":"Other","Length":237,"Description":"Empty, unused space.\r\n","Parent":null},{"ID":129,"Address":317302,"MemoryType":"Empty","GameType":"Other","Length":138,"Description":"Empty, unused space.\r\n","Parent":null},{"ID":148,"Address":327151,"MemoryType":"Empty","GameType":"Other","Length":529,"Description":"Empty, unused space.\r\n","Parent":null},{"ID":149,"Address":523456,"MemoryType":"SPC-700","GameType":"Other","Length":832,"Description":"Part 1 of the entire SMAS SPC-700 engine (ASM)\r\n","Parent":null},{"ID":159,"Address":3899392,"MemoryType":"SPC-700","GameType":"Other","Length":3625,"Description":"Part 2 of the entire SMAS SPC-700 engine (ASM)\r\n","Parent":null}]