Site visits: 50 at 2020-08-11 (Lifetime visits: 73578)
Don't forget to post your discoveries here!
Download map as: XML - JSON
SNES OffsetTypeGameLengthDescription
$03:86E6RoutineSuper Mario Bros. 148 bytesReset highscore (access by B+A+L+R on title screen)
$03:896BMusicSuper Mario Bros. 11 bytePrincess got rescued music.
$03:9440Map16Super Mario Bros. 11736 bytesMap16 data of FG? Partial? Format: $upperleft,$property,$bottomleft,$property,$upperright,$property,$bottomright,$property. TODO: Confirm this address
$03:9B08RoutineSuper Mario Bros. 121 bytesExecutePtrShort routine.
$03:9BBCRoutineSuper Mario Bros. 1168 bytesStripe image uploader. $00-$02: Pointer to stripe image.
$03:B1B5MusicSuper Mario Bros. 11 byteMario died music (when you fall in a pit).
$03:B6ACSound EffectSuper Mario Bros. 11 byteFireball throwing sound effect.
$03:B6E4X SpeedSuper Mario Bros. 12 bytesFireball X-speed (right, left).
$03:B6FEX PositionSuper Mario Bros. 11 byteFireball creation X-position, relative to the player's X-position.
$03:B71BY SpeedSuper Mario Bros. 11 byteFireball initial Y-speed.
$03:B953MusicSuper Mario Bros. 11 byteGoal at flagpole music.
$03:C970Y PositionSuper Mario Bros. 14 bytesBowser's fireball 'ending-up' Y position on the screen (fire generator).
$03:D4F0MusicSuper Mario Bros. 11 byteGoal music when you defeat (any) Bowser
$03:D6B3WorldSuper Mario Bros. 11 byteAt which world the "real" Bowser battle music plays.
$03:D6B7MusicSuper Mario Bros. 11 byte"Real" Bowser music.
$03:D6BBMusicSuper Mario Bros. 11 byte"Fake" Bowser music.
$03:DE13TimerSuper Mario Bros. 11 byteHow long the star power lasts.
$03:DE18MusicSuper Mario Bros. 11 byteStar power music.
$03:E51DX PositionSuper Mario Bros. 11 bytePlayer's X position while sliding down the flagpole, relative to the flagpole position. $00-$7F is the left side, $80-$FF is the right side.
$04:8ED6Map16 TilemapSuper Mario Bros. 148 bytesSmall castle/top part of big castle object MAP16 tilemap.
$04:8F06Map16 TilemapSuper Mario Bros. 162 bytesBottom part of big castle object MAP16 tilemap.
$04:9172Map16 TilemapSuper Mario Bros. 112 bytesWorld X-2 go to the surface pipe object map16 tilemap. Consult image 1 for the layout.
$04:9679PaletteSuper Mario Bros. 132 bytesBonus room Luigi background palette
$04:C1D8Level Data (Sprite)Super Mario Bros. 139 bytesSprite data of 1-4 and 6-4
$04:C1FFLevel Data (Sprite)Super Mario Bros. 125 bytesSprite data of 4-4
$04:C218Level Data (Sprite)Super Mario Bros. 147 bytesSprite data of 2-4
$04:C247Level Data (Sprite)Super Mario Bros. 144 bytesSprite data of 3-4
$04:C272Level Data (Sprite)Super Mario Bros. 121 bytesSprite data of 7-4
$04:C287Level Data (Sprite)Super Mario Bros. 158 bytesSprite data of 8-4
$04:C2C1Level Data (Sprite)Super Mario Bros. 137 bytesSprite data of 3-3
$04:C2E6Level Data (Sprite)Super Mario Bros. 129 bytesSprite data of 8-3
$04:C303Level Data (Sprite)Super Mario Bros. 114 bytesSprite data of 4-1
$04:C311Level Data (Sprite)Super Mario Bros. 139 bytesSprite data of 6-2
$04:C338Level Data (Sprite)Super Mario Bros. 149 bytesSprite data of 3-1
$04:C369Level Data (Sprite)Super Mario Bros. 130 bytesSprite data of 1-1
$04:C387Level Data (Sprite)Super Mario Bros. 129 bytesSprite data of 1-3 and 5-3
$04:C3A4Level Data (Sprite)Super Mario Bros. 121 bytesSprite data of 2-3 and 7-3
$04:C3B9Level Data (Sprite)Super Mario Bros. 143 bytesSprite data of 2-1
$04:C3E4Level Data (Sprite)Super Mario Bros. 144 bytesSprite data of 5-1
$04:C408Level Data (Sprite)Super Mario Bros. 19 bytesSprite data of Sky Bonus Area (Day)
$04:C411Level Data (Sprite)Super Mario Bros. 137 bytesSprite data of 4-3
$04:C436Level Data (Sprite)Super Mario Bros. 135 bytesSprite data of 6-3
$04:C459Level Data (Sprite)Super Mario Bros. 19 bytesSprite data of 6-1
$04:C462Level Data (Sprite)Super Mario Bros. 11 byteSprite data of 4-2's Warpzone
$04:C463Level Data (Sprite)Super Mario Bros. 158 bytesSprite data of 8-1
$04:C49DLevel Data (Sprite)Super Mario Bros. 143 bytesSprite data of 5-2
$04:C4C8Level Data (Sprite)Super Mario Bros. 146 bytesSprite data of 8-2
$04:C4F6Level Data (Sprite)Super Mario Bros. 128 bytesSprite data of 7-1
$04:C512Level Data (Sprite)Super Mario Bros. 19 bytesSprite data of Sky Bonus Area (Night)
$04:C51BLevel Data (Sprite)Super Mario Bros. 137 bytesSprite data of 3-2
$04:C540Level Data (Sprite)Super Mario Bros. 145 bytesSprite data of 1-2
$04:C56DLevel Data (Sprite)Super Mario Bros. 147 bytesSprite data of 4-2
$04:C59BLevel Data (Sprite)Super Mario Bros. 145 bytesSprite data of Underground Bonus Area
$04:C5C8Level Data (Sprite)Super Mario Bros. 117 bytesSprite data of Underwater Bonus Area
$04:C5D9Level Data (Sprite)Super Mario Bros. 126 bytesSprite data of 2-2 and 7-2
$04:C603Level Data (Sprite)Super Mario Bros. 120 bytesSprite data of 8-4 Underwater
$04:C617Level Data (Objects)Super Mario Bros. 1187 bytes2-byte header and object data of 1-4 and 6-4
$04:C6D2Level Data (Objects)Super Mario Bros. 1296 bytes2-byte header and object data of 4-4
$04:C7FALevel Data (Objects)Super Mario Bros. 1222 bytes2-byte header and object data of 2-4 and 5-4
$04:C8D8Level Data (Objects)Super Mario Bros. 1252 bytes2-byte header and object data of 3-4
$04:C9D4Level Data (Objects)Super Mario Bros. 1301 bytes2-byte header and object data of 7-4
$04:CB01Level Data (Objects)Super Mario Bros. 1266 bytes2-byte header and object data of 8-4
$04:CC0BLevel Data (Objects)Super Mario Bros. 1105 bytes2-byte header and object data of 3-3
$04:CC74Level Data (Objects)Super Mario Bros. 179 bytes2-byte header and object data of 8-3
$04:CCC3Level Data (Objects)Super Mario Bros. 188 bytes2-byte header and object data of 4-1
$04:CD1BLevel Data (Objects)Super Mario Bros. 1149 bytes2-byte header and object data of 6-2
$04:CDB0Level Data (Objects)Super Mario Bros. 1127 bytes2-byte header and object data of 3-1
$04:CE2FLevel Data (Objects)Super Mario Bros. 1107 bytes2-byte header and object data of 1-1
$04:CE9ALevel Data (Objects)Super Mario Bros. 187 bytes2-byte header and object data of 1-3 and 5-3
$04:CEF1Level Data (Objects)Super Mario Bros. 1137 bytes2-byte header and object data of 2-3 and 7-3
$04:CF7ALevel Data (Objects)Super Mario Bros. 1109 bytes2-byte header and object data of 2-1
$04:CFE7Level Data (Objects)Super Mario Bros. 110 bytes2-byte header and object data of Pipe Entrance
$04:CFF1Level Data (Objects)Super Mario Bros. 168 bytes2-byte header and object data of 5-1
$04:D035Level Data (Objects)Super Mario Bros. 121 bytes2-byte header and object data of Sky Bonus Area (Day)
$04:D04ALevel Data (Objects)Super Mario Bros. 1113 bytes2-byte header and object data of 4-3
$04:D0BBLevel Data (Objects)Super Mario Bros. 1109 bytes2-byte header and object data of 6-3
$04:D128Level Data (Objects)Super Mario Bros. 1123 bytes2-byte header and object data of 6-1
$04:D1A3Level Data (Objects)Super Mario Bros. 150 bytes2-byte header and object data of 4-2's Warpzone
$04:D1D5Level Data (Objects)Super Mario Bros. 1152 bytes2-byte header and object data of 8-1
$04:D26DLevel Data (Objects)Super Mario Bros. 1126 bytes2-byte header and object data of 5-2
$04:D2EBLevel Data (Objects)Super Mario Bros. 1128 bytes2-byte header and object data of 8-2
$04:D36BLevel Data (Objects)Super Mario Bros. 195 bytes2-byte header and object data of 7-1
$04:D3CALevel Data (Objects)Super Mario Bros. 143 bytes2-byte header and object data of Sky Bonus Area (Night)
$04:D3F5Level Data (Objects)Super Mario Bros. 156 bytes2-byte header and object data of 3-2
$04:D42DLevel Data (Objects)Super Mario Bros. 1165 bytes2-byte header and object data of 1-2
$04:D4D2Level Data (Objects)Super Mario Bros. 1164 bytes2-byte header and object data of 4-2
$04:D576Level Data (Objects)Super Mario Bros. 1146 bytes2-byte header and object data of Underground Bonus Area
$04:D608Level Data (Objects)Super Mario Bros. 1105 bytes2-byte header and object data of Underwater Bonus Area
$04:D671Level Data (Objects)Super Mario Bros. 1156 bytes2-byte header and object data of 2-2 and 7-2
$04:D70DLevel Data (Objects)Super Mario Bros. 1105 bytes2-byte header and object data of 8-4 Underwater
$04:D813FrequencySuper Mario Bros. 11 byteThe amount frames of delay of playing the "Mario is turning" sound repeatedly
$04:D883PaletteSuper Mario Bros. 132 bytesMario palette of "Princess kisses player" sequence
$04:D8A3PaletteSuper Mario Bros. 132 bytesLuigi palette of "Princess kisses player" sequence
$04:D92EStripe Image (Text)Super Mario Bros. 1164 bytes"Thank you Mario! The kingdom is saved! Now try a more difficult quest..." text. Encoded in stripe image
$04:D9D2Stripe Image (Text)Super Mario Bros. 1162 bytes"Thank you Mario for restoring peace to our kingdom. Hurrah to our hero, Mario!" text. Encoded in stripe image
$04:DA84Stripe Image (Text)Super Mario Bros. 1164 bytes"Thank you Luigi! The kingdom is saved! Now try a more difficult quest..." text. Encoded in stripe image
$04:DB28Stripe Image (Text)Super Mario Bros. 1162 bytes"Thank you Luigi for restoring peace to our kingdom. Hurrah to our hero, Luigi!" text. Encoded in stripe image
$04:FD86VRAM Tilemap (Text)Super Mario Bros. 142 bytes"Push start" tilemap (after saving the princess).
$04:FD862 bytesProperties byte of character, then the character "P".
$04:FD8B2 bytesProperties byte of character, then the character "U".
$04:FD902 bytesProperties byte of character, then the character "S".
$04:FD952 bytesProperties byte of character, then the character "H".
$04:FD9A2 bytesProperties byte of character, then the character " ".
$04:FD9F2 bytesProperties byte of character, then the character "S".
$04:FDA42 bytesProperties byte of character, then the character "T".
$04:FDA92 bytesProperties byte of character, then the character "A".
$04:FDAE2 bytesProperties byte of character, then the character "R".
$04:FDB32 bytesProperties byte of character, then the character "T".
$04:FDBFSound EffectSuper Mario Bros. 11 byte"Push start" SFX at princess rescued sequence